JESSE R. WALTER

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Home» Fist Full of Magic » FFM Quick Draw – Design Diagram 2

FFM Quick Draw – Design Diagram 2

Posted on November 2, 2012 by Jesse in Fist Full of Magic
FFM Quick Draw - Design Diagram 2

The green represents anticipation. The player is unable to do anything until the timer needle hits the red zone. The red zone represents the amount of time the player draws, targets, and shoots the enemy.

(This process is part of the “Dynamic” created between the user, device, and mechanic. It is intentional to invoke a specific set of emotions with the player thus enhancing the experience of game play.)

Variable: Seconds

Visual Representation of the Variable

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