Below is a video demo of the Stellar Invasions game recreated in Unity 3D, which can be played via a web browser on my site. Instead of Python, I used javascript to program this version of the game. Instead of sprites, I modeled and textured all the 3D models. Some unique things to point out are as follows:
Astroid Programming:
Spawn at randoom locations.
Rotate and accelerate at various speeds within a set range.
Life counters for each astroid is set with in a range.
Enemy Programming:
Spawn at randoom locations.
Shield Power Up/Pickup Programming:
Spawn at randoom locations.
Will disappear if the maximum shield (3) requirement has been met.
After the player’s shields reach zero, the shields will respawn.