JESSE R. WALTER

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Home» Fist Full of Magic

FFM Map Game Zone Data Alpha 1

Posted on September 27, 2013 by Jesse in Fist Full of Magic, Game Documents
FFM Map Game Zone Data Alpha 1

FFM Map Game Zone Data Alpha 1

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FFM Map Game Pace Flow Alpha 1

Posted on September 27, 2013 by Jesse in Fist Full of Magic, Game Documents
FFM Map Game Pace Flow Alpha 1

FFM Map Game Pace Flow Alpha 1

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FFM Map Game Spawns Blocking Alpha 1

Posted on September 27, 2013 by Jesse in Fist Full of Magic, Game Documents
FFM Map Game Spawns Blocking Alpha 1

FFM Map Game Spawns Blocking Alpha 1

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Fist Full of Magic: Quick Draw Design Video

Posted on November 2, 2012 by Jesse in Fist Full of Magic

 

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FFM Quick Draw – Design Diagram 1

Posted on November 2, 2012 by Jesse in Fist Full of Magic
FFM Quick Draw - Design Diagram 1

FFM Quick Draw – Design Diagram 1 HUD and game elements Layout

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FFM Quick Draw – Design Diagram 2

Posted on November 2, 2012 by Jesse in Fist Full of Magic
FFM Quick Draw - Design Diagram 2

The green represents anticipation. The player is unable to do anything until the timer needle hits the red zone. The red zone represents the amount of time the player draws, targets, and shoots the enemy. (This process is part of the “Dynamic” created between the user, device, and mechanic. It is intentional to invoke a [...]

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FFM Quick Draw – Design Diagram 3

Posted on November 2, 2012 by Jesse in Fist Full of Magic
FFM Quick Draw - Design Diagram 3

FFM Quick Draw – Design Diagram 3 1. Clock Counts down through Aniticipation Zone (green). 2. Timer needle hits the red zone. 3. The player now draws and shoots. For PC: Left Click Mouse Button and hold down (This activates teh reticle to appear.) [Tablet Device: Tap and hold finger on the screen.] 4. Drag [...]

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FFM Quick Draw – Design Diagram 4

Posted on November 2, 2012 by Jesse in Fist Full of Magic
FFM Quick Draw - Design Diagram 4

FFM Quick Draw – Design Diagram 4 Second Clock is a count down timer for the second enemy attack. This Timer does not activate until either one of the following conditions are met. 1. The first timer ends. 2. The player fires Daniel’s first shot

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FFM Quick Draw – Design Diagram 5

Posted on November 2, 2012 by Jesse in Fist Full of Magic
FFM Quick Draw - Design Diagram 5

FFM Quick Draw – Design Diagram 5 Click left mouse button [Tablet Devices: Tap and press on screen] to activate the reticle after the first shot has been completed. This second action activates teh reticle again. Drag and drop [Tablet Devices: release finger from screen] the reticle over teh second target before the timer runs out. [...]

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